![]() ![]() You can check the latest versions for each Chrome release channel and platform at. You can observe how the version number changes over time for each channel. If you're curious about the version you're using, take a look at the chrome://version page. You'll sometimes see these major numbers referred to as milestones: for example, M101 or M102. For example, when this article was drafted, Chrome Stable was on version 101, Chrome Beta was 102, Chrome Dev and Chrome Canary were different versions of 103. For each channel, the version keeps the same major version number throughout one release cycle. # Channel ≠ versionĪ series of versions of Chrome is deployed within each release channel, as updates, improvements, and bug fixes are incorporated during testing. This is the Chrome channel you should consider as default and current-the channel installed by the vast majority of users. Changes and updates only make it into Stable after we perform rigorous automated testing and manual checks. This release is known by most people simply as 'Chrome'. # Chrome StableĬhrome Stable is updated every two to three weeks with minor updates and every four weeks for major releases. You can preview features still under development, and provide feedback to improve Chrome. With Chrome Beta, you have access to improvements and new features more than a month before the Stable channel gets them, with a level of reliability close to Chrome Stable. This browser is much more polished, carefully checked and tested. # Chrome BetaĬhrome Beta is updated about once a week, with major updates every four weeks. This release channel is still pretty fresh-we test it more than Canary, but you're still likely to find bugs and other glitches. # Chrome DevĬhrome Dev is released once or twice a week.Ĭhrome Dev shows what the Chrome team is working on right now. Remember that some features may never make it beyond Canary-that's what makes it useful! It's much better that a feature is tested (and potentially rejected, or reworked) in Canary with a small number of users, before the feature is implemented for general availability in Chrome Stable. By default, Canary reports crashes and usage statistics to Google (you can deactivate this feature).Ĭanary is very useful for developers and enterprise users who need to test new features as soon as they're implemented. The good thing about releasing Canary every day is that updates and bug fixes can be shipped quickly too. Occasionally, a Canary build may even have a bug that makes the browser crash or be completely unusable on some sites. We add changes and new features to the Canary channel with minimal testing. Chrome Canary helps us try out changes with real users and developers, to test for glitches before they become a problem. This is the most experimental Chrome channel, including new and experimental features. This channel is like the proverbial canary in the coalmine. Within each channel, Chrome deploys a series of versions which indicate the order of release and degree of change from previous versions. ![]() If Marco-Trivellato or Schubkraft can take a look.There are four varieties of Chrome available at any one time, on mobile and desktop platforms: Canary, Dev, Beta and Stable. Move your cursor on the left or right and play with your tab button to test. In firefox, when you unlock the cursor (Cursor.lockState = CursorLockMode.None and Cursor.visible = true, the camera rotate on the left if your cursor was on the left side before the lock (same for the right,up down). Press TAB to lock the cursor and use your mouse scroll and see the Scroll Val below. Work well when the cursor is not locked.Įverything is actually fine in Google Chrome and firefox. In google Canary ,if you use the mouse scroll foward or backward when the cursor is locked, you only get negative value. In google chrome or canary, press tab to lock the cursor and use your mouse scroll without moving your mouse and after move your mouse a bit, you can see that the camera rotation change.Įverything work when the cursor is not locked. Like the Web Player deadline is started on Firefox, i really want to see these issues fixed for the webGL because for my FPS, these problems are important. I have already made a topic few months ago for a mouse and cursor lock problem in Chrome/Canary/Firefox and only one of them has been fixed by the web browser vendors. ![]()
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